
Professional Artist Neil Blevins (16 Year Pixar Alum: Incredibles, WALL-E, Up, Cars, Brave) is teaching high school programs in the Issaquah WA area for students who want instruction in Digital Art. If you’ve ever wanted to learn the skills and software necessary to make Animated Films or Characters / Environments for Videogames, come join us!
2026 Signups are now Closed.
We will be exploring shorter 5-10 class workshops and possible summer camps in 2027. Watch this space for details.
What we teach!
2D: Digital painting and drawing
3D: Modeling, Texturing, Lighting, Camera, Story Telling
Subjects: Characters, Props and Environments
Software: Procreate, Blender, Affinity, Davinci Resolve
Styles: Stylized and Cartoony to Realistic
Student Work
Take a look at some of the high school student work created in our 2025-2026 school year pilot project by the students of Gibson Ek, ages 14-16:










Who is Neil Blevins?
Neil Blevins is a Canadian born artist who has worked in the Film, Videogame and TV industry for 25 years as a Digital Artist, Concept Artist, and Art Director. He has contributed to 9 feature length animated films, including the 5 Academy Award winners The Incredibles, WALL-E, Up, Toy Story 3 and Brave during his 16 years tenure at Pixar Animation Studios as a digital artist. During his time in videogames, he has worked for companies such as Blur Studio, Warner Brothers’ Monolith Productions, V1 Interactive and Lucid Games. While a versatile artist who has made artwork from cartoony to photoreal, he is perhaps best known for his scifi art, portraying alien environments, futuristic robots, and scifi vehicles. He has published 5 books, from art collections and narrative artbooks to the award winning “Megastructures: The Visual Encyclopedia”. He has taught extensively at workshops and conferences around the globe, as well as being an adjunct professor at the California College Of The Art in San Francisco. He currently lives in the east side of Seattle with his wife, high schooler and australian shepherd.




Visit the Neil Blevins Art Gallery to see more artwork.

Frequently Asked Questions (FAQ)
Are you a fully accredited school?
No, we are a set of extra-curricular art classes. The classes can be paired with a formal education in the arts, or taken by themselves for those who want to pursue digital art as a hobby. While the focus of the school isn’t on getting you employed in the entertainment field, the classes are taught by a 25 year veteran of the 3d animation and videogame industries. So if you are, say, a high schooler who plans to pursue the arts as a career, these classes will teach you so many important topics like working on art projects collaboratively as part of a team, industry proven software, the art of cinema, the important design considerations of videogames. In short, these classes will give you a tremendous head start and put you in a much more advanced position when you reach college. But if you want to pursue digital art as purely a hobby or to make your own indy projects, you will get just as much from these classes, they will teach you how to express your artistic ideas at the highest levels possible.
What sort of Digital Art is covered?
We cover both 2d painting and building scenes, characters and assets in 3d.
Do you teach Video Game Design?
Not at this point. We teach digital art, which is an important element in creating videogames, but we do not teach how to put it all together into a playable game. We may offer courses in this in the future.
Are the courses online or in person?
They are in person. While we have done zoom classes in the past, we have found that nothing beats instruction in person, it creates a stronger bond between class members and is far easier to discuss and critique work.
Will the classes be taught by Neil Blevins or other teachers?
Neil will be doing all of the teaching and critique. As the school grows, he may eventually hire a teaching assistant or more teachers, but until then, he will be handling all of the instruction.
How many students are in a class?
Usually between 4-6. We keep the classes small so the students get the maximum amount of customized instruction and critique possible.
What materials do I need?
A more detailed hardware and software list will be provided before the class begins, but in short you’ll want a decently fast laptop (mac or windows), and an ipad with pen. All software for the course will be free or almost free (for example, Procreate and Blender), no expensive software or software subscriptions are necessary to take classes.
A longer FAQ available upon request…
This site is ©2026 by Neil Blevins, All rights are reserved.